![]() ![]() For graphics, the Game Boy renders sprites and backgrounds in a way very similar to the NES - a grid divides the screen into 8×8-pixel ‘blocks’ forming a total resolution of 160×144 pixels. To the average player, the most apparent limitations are found in the system’s graphics and sound. The original and Pocket run with just 8kiB of RAM, whereas the Game Color bumps the number up to 32 KiB. The core clocks at just over 4 MHz, although the Game Boy Color added an additional mode that could run at 8.3 MHz. Thus, the software built for it had to be written using a slightly different form of assembly language than the NES, which was built on 6502 architecture. The original Game Boy is loaded with an 8-bit microprocessor based heavily off the Zilog Z80 series, the same type used in early home computers like the ZX Spectrum, TRS-80 and Amstrad CPC. Don’t be frightened - this won’t hurt a bit. Game Boy Technical Overviewįirst let’s briefly glaze over some of the technical capabilities of the Game Boy hardware. Either way, I’m sure you will find some times below that are quite impressive for this little 8-device. I’m still digging around more, so I just may find some more titles to add to this list. It was quite a chore going through the Gameboy’s large library (especially when you consider how long the handheld was on the retail market), so I’m sure I missed a few titles. While most of the games that we cover in this piece are only playable on the more powerful Gameboy Color (The processor is twice as fast as a Game Boy’s, and has three times as much memory), there will be some mentions of some games that were primarily for the original Gameboy. This article will touch on a few examples of notable Game Boy software that resulted from such efforts. Modeled closely off the design of the NES, it miniaturized Nintendo’s already successful formula for computer entertainment in a compact form factor, igniting the portable gaming market as we know it today.īut like many consoles past, the Game Boy’s true potential would remain obscured were it not for the efforts of the inventive software engineers who, like the demosceners before them, pushed the hardware to its maximum. These artists, many of whom went on to make games themselves, engaged in programming contests, creating increasingly impressive audiovisual demonstrations that pushed the physical limits of the hardware they used.ĭecades later, countless console historians have credited the Game Boy as an impressive feat of engineering that championed the hardware of its time. In the 1980’s, a loose international culture of computer graphics artists and musicians formed what is now known as the demoscene. See Older Entries of the Games That Pushed The Limits Series Special Thanks to Satoshi_Matrix, Noiseredux, and other Racketboy forum members The second part of your message does have some merit though, I hadn't thought of that.Game Boy Games That Pushed The Limits of Graphics & Sound It does seem that Shantae is a GBC only game, though the images I saw online of the game cartridges with the normal GB cartridge shape must be rip-offs/illegal copies. In the link you provided, the games that are GBC games but can be played on the GB are called "Duel Mode Games." Those that weren't in the clear cartridges were the Duel Mode Games, aka the ones without the notches in the cartridge corner. However, I also know that some GBC games are able to be played on the GB if not specifically for it. Sorry if there was some confusion that made it seem like I didn't know that. Yes, do understand that the GB and GBC are totally different systems. Maybe I'm thinking about this too hard and Shantae is just a special case?Īnyway, the sprite I'm creating has 4 colors.I'm not sure if that falls in line with the GBC's capabilities though, since one is supposed to be a "transparent color." I noticed that Zero on MM Xtreme 2 has 4 colors when you include his saber.so I'm still a bit confused.Īlso, I'm providing a snippet of what I'm working on as an attachment. From what I remember though, GBC cartridges didn't have the little nick on the corner so you couldn't put it in the GB, yet I see Shantae carts that have that nick. So color me confused! I *think* it may be because Shantae is exclusively on the GBC and isn't backwards compatible with the GB. Shantae herself has *6* colors black outline, white, tan, red, blue, and yellow. I'm not sure if that is just dealing with this game in particular, though, as other games, such as Shantae, has quite a few colors on the sprites. I was told by another spriter that's is working on a similar project that the GBC sprites are 4 colors and one of those being transparency. However, my perfectionism is making me make sure I'm following the rules for the colors for the GBC. So, I'm currently working on a project using Mega Man Xtreme 2 sprites as a base/style for practice. ![]()
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